Paize Keulemans – Acoustic Immersion and Iconic Extraction in Three Kingdoms History, Fiction, and Videogames
January 27 @ 4:00 pm - 6:00 pm
Speaker: Paize Keulemans, Princeton University
What are the ludic attractions of a fifteenth-century novel? What role is played by historical narrative in a twenty-first-century game? How is a character developed in text and in pixels, in words, painting, or on a (computer) screen? And how is the noise and confusion of a third-century battle digitally reproduced in the songs programmed for Sony’s Playstation? This talk investigates a classical tale of ancient China, The Three Kingdoms, tracing its transformation through time, across nations, and, most notably, across different media platforms, from history to poetry and from novel to video-game. The aim decidedly is NOT to simply to fix a classic, textual “origin” to contemporary media, but rather to bring 21st-century game and 16th-century text, ancient history and contemporary play together in a creative tension. To do so, we will focus on two complementary aspects of literary and ludic interaction applicable both to premodern text and contemporary game: acoustic immersion and iconic extraction.